Hardware & Software Manuals
Please find manuals for OmniFocus Projectors, GeoDomes, Software and more below. To view a manual, click download and open the file.
Software Manuals & Guides
WorldViewer Tutorials
This tutorial guide introduces the fundamentals of using WorldViewer and WorldComposer to build immersive presentations and interactive experiences. It covers composition setup, media layering, panoramas, fulldome and fisheye content, GUI construction, OSC controls, and storytelling workflows for creating custom immersive environments and presentations.
DownloadWorldViewer Windowing
This guide explains the EZ3 windowing controls used in WorldViewer systems, including how to manage GUI, control, and projection display windows across immersive environments. It covers fullscreen controls, window positioning, troubleshooting display issues, and restoring proper multi-display configurations for GeoDome installations.
DownloadEZ3 Window Management
This quick guide explains how to manage EZ3 window states within WorldViewer and Omnity environments. It covers fullscreen controls, always-on-top settings, resetting windows to the primary monitor, taskbar preview controls, and keyboard shortcuts used to configure and troubleshoot immersive display windows.
DownloadOPA Guide
This guide covers the operation and customization of OpenPlayground for Astronomy, including immersive astronomy applications, fulldome show management, system configuration, and interactive presentation workflows for GeoDome and fulldome environments.
DownloadRecal Game
This quick guide provides an overview of RecalGame, a user-friendly calibration tool for aligning and warping two-projector GeoDome systems within WorldViewer. It explains projection warping strategies, image blending, and calibration workflows using monitor, keyboard, or Xbox controller interfaces to create a seamless immersive image.
DownloadGoogle Earth Studio
This guide explains how to create immersive 360° content using Google Earth Studio and incorporate it into WorldViewer. It covers project setup, rendering spherical image sequences, converting content to MP4, and integrating Earth Studio animations into fulldome and immersive presentation environments.
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